✓ One-time payment no subscription7 Packages · 38 Courses · 146 LessonsReal-world safety, wellbeing, and life skills educationFamily progress tracking included🔒 Secure checkout via Stripe✓ One-time payment no subscription7 Packages · 38 Courses · 146 LessonsReal-world safety, wellbeing, and life skills educationFamily progress tracking included🔒 Secure checkout via Stripe
Home/Blog/Substance Awareness
Substance Awareness8 min read · April 2026

Gambling Awareness for Young People: What Families Need to Know

Problem gambling is developing younger than ever, driven by normalised betting culture and the gambling mechanics embedded in gaming and social media. This guide helps families have honest, protective conversations.

Gambling Is Not What It Used to Be

Gambling has changed dramatically in the last decade. Where it was once primarily associated with bookmakers, casinos, and fruit machines in specific locations, gambling is now accessible 24 hours a day through smartphones, embedded in video games through loot boxes and in-game purchases, normalised through saturation sports betting advertising, and present in the social media feeds of teenagers who have never entered a betting shop.

This transformation has had measurable consequences for young people. The NHS estimated in 2020 that approximately 55,000 children aged 11 to 16 in the UK could be classified as problem gamblers, with a further 85,000 classified as at-risk gamblers. The younger gambling habits develop, the higher the risk of serious gambling harm in adulthood.

How Gambling Harm Develops in Young People

Gambling disorder is not a matter of willpower or character. It develops through a combination of neurological vulnerability, early exposure, and the design of gambling products specifically intended to maximise engagement and spending.

Young brains are particularly susceptible to gambling's psychological mechanisms. The near-miss effect, where an almost-winning result activates the same reward pathways as an actual win, is more potent in adolescent neurology. Variable ratio reinforcement, the same mechanism that makes slot machines addictive, provides unpredictable rewards that create stronger habit formation than predictable ones. Game designers know this.

Problem gambling in young people often begins with what seem like harmless activities: betting small amounts on football with friends, spending in-game currency on loot boxes, or placing social bets on sporting events. The problem typically escalates gradually, with increasing amounts spent, increasing frequency, and increasing difficulty stopping.

Loot Boxes and In-Game Gambling Mechanics

Loot boxes, randomised reward containers purchasable with real money in video games, share structural features with gambling even when they are not technically classified as such. Research published in peer-reviewed journals has found a consistent association between loot box spending and problem gambling in young people, with the causal relationship running in both directions: problem gamblers spend more on loot boxes, and loot box spending predicts later gambling problems.

Popular games including FIFA (through the Ultimate Team card packs), Fortnite, Rocket League, and many mobile games include these mechanics. The spending is often normalised and made easier through in-game currencies that obscure the real-money value of purchases.

From HomeSafe Education
Learn more in our Nest Breaking course — Young Adults 16–25

Parents can manage this risk by removing payment methods from gaming accounts, enabling parental controls on spending, and having explicit conversations with children and teenagers about the mechanics of these systems. The fact that something is in a game does not make its psychological mechanisms different from those of traditional gambling.

Sports Betting and Cultural Normalisation

Premier League shirts, television advertising breaks, and influencer sponsorships have made sports betting an entirely normal-seeming activity for teenagers who grow up watching football. In a research survey, a majority of teenagers reported that they could name at least one gambling brand without being asked, and most associated gambling primarily with sport rather than with risk or harm.

Normalisation makes it significantly harder for young people to apply appropriate scepticism to gambling offers and to recognise when their relationship with betting is becoming problematic. Parental conversations that name this normalisation explicitly, rather than treating gambling as obviously bad in a way that is clearly at odds with what children see in the culture around them, are more effective.

Warning Signs of Problem Gambling

Indicators that a young person may be developing a gambling problem include spending increasing amounts of money on gambling or in-game purchases, lying about how much they spend or have spent, borrowing money or taking items of value, becoming secretive about their phone or online activity, strong emotional reactions to winning and losing that seem disproportionate, and continuing to gamble despite expressing a desire to stop.

School performance dropping, withdrawing from other activities, and changes in mood and sleep patterns can all be linked to gambling problems as well as to many other issues, so they warrant curiosity rather than immediate conclusion. Ask rather than assume.

Where to Get Help

The National Gambling Helpline is available free, 24 hours a day, at 0808 8020 133. GamCare provides counselling and support for both people affected by gambling and their families. GamAnon offers support specifically for friends and family members. YOUNG Gamers and Gamblers Education Trust (YGAM) provides educational resources for schools and young people.

If a young person in your family is struggling with gambling, approach the conversation with the same compassion and lack of judgment that you would bring to any other mental health concern. Gambling disorder is a recognised condition with effective treatments. Shame and secrecy are its greatest allies; openness and support are the way through it.

More on this topic

`n